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If the Lucky Bar is completely filled, the Wings will be forced to upgrade. When the Lucky Points accumulate to a certain number, the Wings will be upgraded automatically. More Lucky Points mean a higher chance to achieve a successful upgrade. Wing Orbs that are consumed will add Wing Lucky Points to the Lucky Bar.
#SWORD ART ONLINE OBLIVION WINGS UPGRADE#
Wings Orb are a must material to upgrade Wings. Higher-ranked Wings unlocks more skills for your character.Įffect: While attacking, one has certain chances to deal a fatal blow to the target causing 3 times in DMG.Ĭlick the “Upgrade” button in Wings interface to enter Wings Tier Upgrade Interface. Each Ball must be lit in order for the Gear to reach the next rank.
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Upgrading the Wings Gear is very similar to Gear Polish. Feather Stones can be exchanged in the Exchange Shop. Different from Mount Gear, all Wings Gears can be fortified and upgraded to get a better attribute bonus.įeather Stones are a must material to upgrade Wings Gear. There are four different Wings Gears: Feather, Pinion, Eye and Crown. Wh en your Wings reaches Tier 5, you can use Advanced Wings Souls.Īttribute Bonus: Each Advanced Wings Soul will increase all your Wings' current attributes by 2%. Sources: Maze Adventure, Accumulative Top-up When your Wings reach Tier 3, you can use Wings Souls.Īttribute Bonus: HP +250, Atk +150, Phy.
![sword art online oblivion wings sword art online oblivion wings](https://i.imgur.com/qz0IzGd.png)
Higher-ranked Wings can use more Wings Souls and Advanced Wings Souls. The maximum number of Souls you are able to use depends on your Wings Tier. Wings Soul and Advanced Wings Soul are special materials for your Wings. Your current Wings will be displayed with four Wing Gear slots - two on each side - and its Wings Skills will be displayed below. Sword Art Online: Lost Song comes out on PlayStation 4 and PlayStation Vita on 13th November 2015.You can enter the Wings interface via the Wings icon. Sword Art Online: Lost Song might not be a game that will get many people into the anime, but being a game for fans by fans is rarely a bad thing. Not only does it perhaps replicate that feeling of freedom and dynamism the best of any Sword Art Online game yet, but the story is also quite interesting, being more of an alternate take on how Sword Art Online events could have panned out.
#SWORD ART ONLINE OBLIVION WINGS FULL#
Despite a little bit of clunk, which might work better in the full game, Sword Art Online fans are definitely going to want to pick this up. It’s refreshing to see a vibrant and colourful game like Sword Art Online: Lost Song on PlayStation 4, and the movement really does feel fantastic. There’s also dungeons which promise to be a bit more complex, as well as an online multiplayer that’ll add a lot of replay value to the single player quest. The combat does make it feel a little bit like an MMO, which isn’t always the best, as accurate as it may be. Not that that’s all there is to the game. Even the boss monster, with its stacks of health bars, wasn’t too tough after getting the rhythm down, but it’s health bars are what kept it standing. The large amount of enemies also don’t mesh so well with the at times annoying camera, and it’s easy to get a bit lost in the fray. It’s never too graceful, and at times can feel quite clunky. Combat is all real time, and you have to mix up light and strong attacks, as well as blocks and dodges. There was a whole army of monsters to fight alongside the NPC allies. It’s not bad, but quite basic, especially compared to the flying mechanics. These are selected with the d-pad, and it all felt quite intuitive. There’s a couple of different flight modes – one that allows you to just hover, which you’ll use plenty during air combat, and another where you fly forwards at speed. Flying felt so good that I had plenty of fun just soaring about. Movement is fluid and responsive, and is another element where it’s easy to forget PlayStation 4 was not the original console. Getting the feeling of flying right was essential to getting the game right, and in that respect Artdink have succeeded. It seems to be a pretty great PlayStation 4 port, even if it’s not quite as good as Tales of Zestiria‘s. The flight mechanic is Sword Art Online: Lost Song‘s big new thing, and what better way to show off than with a big land/air battle. The landscape is lush and smooth, and it’s easy to forget as you’re flying around that it’s a game that originated on older formats, even if it doesn’t hold up so well on closer inspection. The PlayStation 4 demo I played was a timed one, focusing around one of the game’s overworld battles.